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Monday, August 17, 2009

Free Classified Advertisement Site

In 2003, the market for classified ads in the United States was $15.9 billion (newspapers), $14.1 billion (online) according to market researcher Classified Intelligence. The worldwide market for classified ads in 2003 was estimated at over $100 billion. Perhaps due to a lack of reporting solidarity Market Statistics vary concerning the total market for internet classified ads. The Kelsey Research Group lists online classified ads as being worth $13.3 billion, while Jupiter Research provides a conservative appraisal of $2.6 billion (2005) and the Interactive Advertising Bureau lists the net worth of online classified revenue at $2.1 billion (April 2006).Newspapers have continued their downward trend in classifieds revenue as internet classifieds grow. Classified advertising at some of the larger newspaper chains has dropped 14% to 20% in 2007 while traffic to classified sites has grown 23%.As the online classified advertising sector develops, there is an increasing emphasis toward specialization. Vertical markets for classifieds are developing quickly along with the general marketplace for classifieds websites. Like search engines, classified websites are often vertical in nature with sites providing advertising platforms for niche markets of buyers of sellers.

Some list of classified sites can be listed as follows, where you can submit your page, sites and blogs for free:

1second ffanet 5starads adanad 1second adtrader classified2000 metromk t theadnet adpost buysell beerinfo bestmall shoplet letskus buy-and-sell buysellcommunity cdncc carnet citynews classifieds2000 classifiedads classifiedsforfree classifiedsfree classifiedslive classifiedtoday coolcashezine cracker coolcashezine coinlink comcorner comm-plus daremore dsphere direct-go domesticsale eclassified.2n4m epage classifieds.forthefarm findit freebizadsweb freecartrader horseworldwide home.ican ads4homes fpmarketing geelong.melbourneexchange vancouver-webpages golfcircuit golf.usedtrading chinaplaza homeschoolads hooverdog heretoanywhere swap.qth hamtrader healthcaremall inetgiant interking classifieds.wwbcity intheworld iowacity vcs justmalls classifieds.livedeal lovedstuff kickads magicsearch sellswap classifieds securenet motorcyclecity music3ads musicconnection mnusa musiciansnews mytownads newquestcity nelpub netclassifieds netnickel npsglobal classifieds.nnsw ifor nettrader ozfreeonline ocala4sale citynewslive pacifichotrods pacprod place-an-ad platinumpurchase london.photo-ads quick-checks domains.googlesyndication rlaj sandiego.backpage scultura shopatthemall shopzone smbtn angelfire surplusrecord sunfleas statewidecars autotrader thegolfclassifieds tokyoyy traderonline tradenpost usedpart usfreeads vancouver-webpages beehive.twics vkool shoppersurplus domains.googlesyndication web-cat webquests webtrak webseekermall where2go peopleconnectionblog classifieds2000 edndale ourworld.compuserve tosell fy wwcd domains.googlesyndication cdepot hyt domains.googlesyndication classifieds.yahoo yummiesinc zipmall zipshop 1second.com absolutelyfreebies accusubmit.com addme adlandpro ads2go bestads business8 classifiedsclub classifiedsforfree classifiedsforfree clockwatchers comcorner ecki epage everydaybusinessonline ezfree freeclassifiedads fy holton l.webring ld linkomatic megaresponse megaresponse megaresponse nightflight qualitybooks recycler shopatthemall smallbizffa_________________________________

Search engine optimization

Search engine optimization (SEO also search optimization) is the process of editing and organizing the content on a webpage or across a website to increase its potential relevance to specific keywords on specific search engines and importantly ensuring that external links to the site are correctly titled and in abundance. This is done with the aim of achieving a higher organic search listing and thus increasing the volume of targeted traffic from search engines.SEO is one of the key Web Marketing activities and can target different kinds of searches, including image search, local search, and industry-specific vertical search engines.SEO considers how search engines work and what people search for. Optimizing a website primarily involves editing its content and HTML coding to both increase its relevance to specific keywords and to remove barriers to the indexing activities of search engines. Sometimes a site's structure (the relationships between its content) must be altered too. Because of this it is, from a client's perspective, always better to incorporate Search Engine Optimization when a website is being developed than to try and retroactively apply it.There are two basic reasons to submit a web site or web page to a search engine. The first reason would be to add an entirely new web site because the site operators would rather not wait for a search engine to discover them. The second reason is to have a web page or web site updated in the respective search engine.

Here are some links for you to promote your page, sites and blogs for free of cost:
msn

google

globalsearchdirectory

yahoo

yahoo1

global

addme

submitexpress

submitexpress1

hi5ads

websitesubmit.hypermart

freewebsubmission

etanetpromotions

website-hit-counters

linkdirectory

evrsoft

evrsoft1

uswebsites

wv-travel-directory

-web-directories

nzwebz

freedomain

bellaonline

freehitwebcounter

submit-away

roseindia

scrubtheweb

freesubmitwebsiteurl

submitshop

global

artsataltitude

forums.seochat

bblmedia

123link

lancoba

unixtools

webmasterworld

artmam

google

1second

prchecker

cheap-web-hosting-plans

best-free-web-hosting

free-hosting-hosting

free-image-hosting

free-url-redirection

biz

SafeLists

SafeLists
A safelist is a place where ALL members can SAFELY send their ads to the other members of the safelist. These emails cannot be considered as unsolicited because everyone has opted in and confirmed their email address to be placed on the safelist. It is also known as an 'optin list' or 'closed community list'. In return for you being able to send your ad to the list, the other safelist members in turn are able to send their ads to you. Safelist advertising is a great way to increase your traffic and your bottom line
! Be sure to check back often as we are always adding more safelists to our directory!
List of safelists:
http://www.highpriorityads.com/s.php?najar2008
http://safelistgirls.com/70/index.php?ref=najar2008
http://freeflow.woodoggie.com/g.cgi?r=223
http://bigdsafelists.com/break/index.php?ref=najar2008
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http://1perfectsafelist.safelistdepot.com/list.php
http://www.proadgroups.com/sl/14u/
http://www.123safelist.com/list.php
http://24hourstraffic.com/cgi-bin/proscript/list.cgi
http://www.proadgroups.com/sl/2_Goes_On/
http://www.partners2enterprises.com/rate/http://1stlearnhow.evergreensafelists.com/
http://www.butterflywebworks.com/1angelcall/
http://www.proadgroups.com/sl/2_Buck_4_Ad/
http://www.bigdsafelists.com/247income/
http://www.bigdsafelists.com/247Traffic/
http://www.proadgroups.com/sl/247aday/
http://2getherness.wwsla.com/safelist/list.cgi
http://www.safelists-r.us/177/
http://www.proadgroups.com/sl/2_Your_Success/index.html
http://www.ultimatesafelisthost.com/38mandms/
http://www.elist-hosting.net/3dcashmachine/index.html
http://www.butterflywebworks.com/ThreeWay/
http://listcrazyhosting.com/ace/index.php
http://4texans.woodoggie.com/
http://www.proadgroups.com/sl/4TimesaDay/
http://www.partners2enterprises.com/5050Earnings/
http://www.proadgroups.com/sl/6FigureIncome/
http://www.proadgroups.com/sl/6s4us/
http://www.proadgroups.com/sl/7days/
http://ultimatesafelisthost.com/cyber/
http://www.timelesslists.com/boat/
http://www.bigdsafelists.com/Abate/
http://www.partners2enterprises.com/day/
http://safelistjunky.com/cp/
http://safelistjunky.com/10commandments/
http://www.listworld.biz/3/l/A_Great_Day_To_Get_Paid/index.html
http://www.bestlisthost.com/Rabbit/
http://www.bestlisthost.com/day/
http://bestadlist.com/46/
http://www.partners2enterprises.com/tale/
http://www.safelists-r.us/203/
http://bestlisthost.com/aday/
http://www.partners2enterprises.com/bostonian/
http://www.proadgroups.com/sl/A/index.html
http://www.ipostad.com/Directory/List.cgi

Monday, August 10, 2009

computer





A computer is a machine that manipulates data according to a set of instructions.

Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs) Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space. Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". The embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are however the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a mobile phone to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity






History of computing



The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.
The history of the modern computer begins with two separate technologies—automated calculation and programmability—but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150–100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when. This is the essence of programmability.
The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer. It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour, and five robotic musicians who played music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed to compensate for the changing lengths of day and night throughout the year.
The Renaissance saw a re-invigoration of European mathematics and engineering. Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.
In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine. Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.
In the late 1880s, Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..." To process these punched cards he invented the tabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
Alan Turing is widely regarded to be the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine. Of his role in the modern computer, Time Magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine."
George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.

Saturday, August 8, 2009

Computer programming

Computer programming (often shortened to programming or coding) is the process of writing, testing, debugging/troubleshooting, and maintaining the source code of computer programs. This source code is written in a programming language. The code may be a modification of an existing source or something completely new. The purpose of programming is to create a program that exhibits a certain desired behaviour (customization). The process of writing source code often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.

History of programming
The concept of devices that operate following a pre-defined set of instructions traces back to Greek Mythology, notably Hephaestus and his mechanical servants. The Antikythera mechanism was a calculator utilizing gears of various sizes and configuration to determine its operation. The earliest known programmable machines (machines whose behavior can be controlled and predicted with a set of instructions) were Al-Jazari's programmable Automata in 1206. One of Al-Jazari's robots was originally a boat with four automatic musicians that floated on a lake to entertain guests at royal drinking parties. Programming this mechanism's behavior meant placing pegs and cams into a wooden drum at specific locations. These would then bump into little levers that operate a percussion instrument. The output of this device was a small drummer playing various rhythms and drum patterns. Another sophisticated programmable machine by Al-Jazari was the castle clock, notable for its concept of variables which the operator could manipulate as necessary (i.e. the length of day and night). The Jacquard Loom, which Joseph Marie Jacquard developed in 1801, uses a series of pasteboard cards with holes punched in them. The hole pattern represented the pattern that the loom had to follow in weaving cloth. The loom could produce entirely different weaves using different sets of cards. Charles Babbage adopted the use of punched cards around 1830 to control his Analytical Engine. The synthesis of numerical calculation, predetermined operation and output, along with a way to organize and input instructions in a manner relatively easy for humans to conceive and produce, led to the modern development of computer programming. Development of computer programming accelerated through the Industrial Revolution.
In the late 1880s Herman Hollerith invented the recording of data on a medium that could then be read by a machine. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards..." To process these punched cards, first known as "Hollerith cards" he invented the tabulator, and the key punch machines. These three inventions were the foundation of the modern information processing industry. In 1896 he founded the Tabulating Machine Company (which later became the core of IBM). The addition of a control panel to his 1906 Type I Tabulator allowed it to do different jobs without having to be physically rebuilt. By the late 1940s there were a variety of plug-board programmable machines, called unit record equipment, to perform data processing tasks (card reading). Early computer programmers used plug-boards for the variety of complex calculations requested of the newly invented machines.

Computer network


A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network


Types of networks
Below is a list of the most common types of computer networks in order of scale.

Personal area network
A personal area network (PAN) is a computer network used for communication among computer devices close to one person. Some examples of devices that are used in a PAN are printers, fax machines, telephones, PDAs and scanners. The reach of a PAN is typically about 20-30 feet (approximately 6-9 meters), but this is expected to increase with technology improvements.

Local area network
A local area network (LAN) is a computer network covering a small physical area, like a home, office, or small group of buildings, such as a school, or an airport. Current wired LANs are most likely to be based on Ethernet technology, although new standards like ITU-T G.hn also provide a way to create a wired LAN using existing home wires (coaxial cables, phone lines and power lines).
For example, a library may have a wired or wireless LAN for users to interconnect local devices (e.g., printers and servers) and to connect to the internet. On a wired LAN, PCs in the library are typically connected by category 5 (Cat5) cable, running the IEEE 802.3 protocol through a system of interconnected devices and eventually connect to the Internet. The cables to the servers are typically on Cat 5e enhanced cable, which will support IEEE 802.3 at 1 Gbit/s. A wireless LAN may exist using a different IEEE protocol, 802.11b, 802.11g or possibly 802.11n. The staff computers (bright green in the figure) can get to the color printer, checkout records, and the academic network and the Internet. All user computers can get to the Internet and the card catalog. Each workgroup can get to its local printer. Note that the printers are not accessible from outside their workgroup.

Typical library network, in a branching tree topology and controlled access to resources
All interconnected devices must understand the network layer (layer 3), because they are handling multiple subnets (the different colors). Those inside the library, which have only 10/100 Mbit/s Ethernet connections to the user device and a Gigabit Ethernet connection to the central router, could be called "layer 3 switches" because they only have Ethernet interfaces and must understand IP. It would be more correct to call them access routers, where the router at the top is a distribution router that connects to the Internet and academic networks' customer access routers.
The defining characteristics of LANs, in contrast to WANs (wide area networks), include their higher data transfer rates, smaller geographic range, and lack of a need for leased telecommunication lines. Current Ethernet or other IEEE 802.3 LAN technologies operate at speeds up to 10 Gbit/s. This is the data transfer rate. IEEE has projects investigating the standardization of 40 and 100 Gbit/s
Computer networking is the engineering discipline concerned with communication between computer systems or devices. Networking, routers, routing protocols, and networking over the public Internet have their specifications defined in documents called RFCs. Computer networking is sometimes considered a sub-discipline of telecommunications, computer science, information technology and/or computer engineering. Computer networks rely heavily upon the theoretical and practical application of these scientific and engineering disciplines

computer hardware

A computer is made up of multiple physical components of computer hardware, upon which can be installed an operating system and a multitude of software to perform the operator's desired functions.


Typical PC hardware:

Though a PC comes in many different form factors, a typical personal computer consists of a case or chassis in a tower shape (desktop) and the following parts


Motherboard

The motherboard is the "brain" of the computer. Components directly attached to the motherboard include:


  • The central processing unit (CPU) performs most of the calculations which enable a computer to function, and is sometimes referred to as the "brain" of the computer. It is usually cooled by a heat sink and fan

  • The chipset mediates communication between the CPU and the other components of the system, including main memory.

  • RAM Stores all running processes (applications) and the current running OS RAM Stands for Random Access Memory

  • The BIOS includes boot firmware and power management. The Basic Input Output System tasks are handled by operating system drivers

  • Internal Buses connect the CPU to various internal components and to expansion cards for graphics and sound.

Power supply
Main article: Power supply unit (computer)
Includes power cord, switch, and cooling fan. Supplies power at appropriate voltages to the motherboard and internal disk drives. It also converts alternating current to direct current and provides different voltages to different parts of the computer.

Video display controller
Main article: Graphics card
Produces the output for the computer monitor. This will either be built into the motherboard or attached in its own separate slot (PCI, PCI-E, PCI-E 2.0, or AGP), in the form of a graphics card.
Most video cards support the most basic requirements, and video card manufacturing companies are doing a good job of keeping up with the requirements the games need. However the games are still evolving faster than the video card manufacturing companies.

Removable media devices
Main article: Computer storage
CD (compact disc) - the most common type of removable media, suitable for music and data.
CD-ROM Drive - a device used for reading data from a CD.
CD Writer - a device used for both reading and writing data to and from a CD.
DVD (digital versatile disc) - a popular type of removable media that is the same dimensions as a CD but stores up to 12 times as much information. It is the most common way of transferring digital video, and is popular for data storage.
DVD-ROM Drive - a device used for reading data from a DVD.
DVD Writer - a device used for both reading and writing data to and from a DVD.
DVD-RAM Drive - a device used for rapid writing and reading of data from a special type of DVD.
Blu-ray Disc - a high-density optical disc format for data and high-definition video. Can store 70 times as much information as a CD.
BD-ROM Drive - a device used for reading data from a Blu-ray disc.
BD Writer - a device used for both reading and writing data to and from a Blu-ray disc.
HD DVD - a discontinued competitor to the Blu-ray format.
Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic storage medium. Used today mainly for loading RAID drivers.
Iomega Zip drive - an outdated medium-capacity removable disk storage system, first introduced by Iomega in 1994.
USB flash drive - a flash memory data storage device integrated with a USB interface, typically small, lightweight, removable, and rewritable. Capacities vary, from hundreds of megabytes (in the same ballpark as CDs) to tens of gigabytes (surpassing, at great expense, Blu-ray discs).
Tape drive - a device that reads and writes data on a magnetic tape, used for long term storage and backups.

Internal storage
Hardware that keeps data inside the computer for later use and remains persistent even when the computer has no power.
Hard disk - for medium-term storage of data.
Solid-state drive - a device similar to hard disk, but containing no moving parts and stores data in a digital format.
RAID array controller - a device to manage several internal or external hard disks and optionally some peripherals in order to achieve performance or reliability improvement in what is called a RAID array.

Sound card
Main article: Sound card
Enables the computer to output sound to audio devices, as well as accept input from a microphone. Most modern computers have sound cards built-in to the motherboard, though it is common for a user to install a separate sound card as an upgrade. Most sound cards, either built-in or added, have surround sound capabilities.

Other peripherals
Main article: Peripheral
In addition, hardware devices can include external components of a computer system. The following are either standard or very common.

Wheel Mouse
Includes various input and output devices, usually external to the computer system.

Input
Main article: Input
Text input devices
Keyboard - a device to input text and characters by depressing buttons (referred to as keys), similar to a typewriter. The most common English-language key layout is the QWERTY layout.
Pointing devices
Mouse - a pointing device that detects two dimensional motion relative to its supporting surface.
Optical Mouse - a newer technology that uses lasers, or more commonly LEDs to track the surface under the mouse to determine motion of the mouse, to be translated into mouse movements on the screen.
Trackball - a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes.
Gaming devices
Joystick - a general control device that consists of a handheld stick that pivots around one end, to detect angles in two or three dimensions.
Gamepad- a general handheld game controller that relies on the digits (especially thumbs) to provide input.
Game controller - a specific type of controller specialized for certain gaming purposes.
Image, Video input devices
Image scanner - a device that provides input by analyzing images, printed text, handwriting, or an object.
Webcam - a low resolution video camera used to provide visual input that can be easily transferred over the internet.
Audio input devices
Microphone - an acoustic sensor that provides input by converting sound into electrical signals.
Mic - converting an audio signal into electrical signal.



Monday, August 3, 2009

Computer software

Computer software, or just software is a general term used to describe the role that computer programs, procedures and documentation play in a computer system.[1]
The term includes;


  • Application software such as word processors which perform productive tasks for users.

  • Firmware which is software programmed resident to electrically programmable memory devices on board mainboards or other types of integrated hardware carriers

  • System software such as operating systems, which interface with hardware to provide the necessary services for application software

  • Software testing is a domain independent of development and programming. It consists of various methods to test and declare a software product fit before it can be launched for use by either an individual or a group. Many tests on functionality, performance and appearance are conducted by modern testers with various tools such as QTP, Load runner and Black box testing, to edit a checklist of requirements against the developed code.

  • ISTQB is a certification that is in demand for engineers who want to pursue a career in testing.

  • Testware which is an umbrella term or container term for all utilities and application software that serve in combination for testing a software package but not necessarily may optionally contribute to operational purposes. As such, testware is not a standing configuration but merely a working environment for application software or subsets thereof.

Relationship to computer hardware


Computer software is so called to distinguish it from computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. At the lowest level, software consists of a machine language specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. Software is an ordered sequence of instructions for changing the state of the computer hardware in a particular sequence. It is usually written in high-level programming languages that are easier and more efficient for humans to use (closer to natural language) than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler.
The term "software" was first used in this sense by John W. Tukey in 1958. In computer science and software engineering, computer software is all computer programs. The theory that is the basis for most modern software was first proposed by Alan Turing in his 1935 essay Computable numbers with an application to the Entscheidungsproblem.









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